![]() ![]() ![]() It has more than a passing resemblance to the Cuphead. So when something similar comes out, absolutely it will be compared to the original.īut the problem here is not really the art style but the gameplay. True, Cuphead doesn't own the style of 30's cartoons, but, if I'm not mistaken, it is the first one to utilize such style in a video game, at least to that degree. On the other hand I totally get the people that are saying this is a rip-off of Cuphead. On one hand I love to see more games like Cuphead and I am definitely getting Enchanted Portals once it gets released. We have added platforming stages, with a great variety of character-environment interactions to spice up the gameplay. ![]() We have put a special emphasis on elements and mechanics that help our game further differentiate itself from Cuphead, including a new, more diverse soundtrack that uses different musical styles for each world in the game. We have made some adjustments to the overall gameplay speed, aiming to offer a more exciting and dynamic experience. Given the large number of people who have asked for Enchanted Portals to be on PS4, we’ve decided to launch it on that platform in addition to PC and Switch. To that end, we have created a new extended trailer in which we show some of the changes and new additions we’ve made to the game and a lot of you have been suggesting: They seem to be more intended as showcases for the artists/animators than original games in their own right.Now, Xixo Game Studio is resurrecting the crowdfunding drive, claiming that it will allow them more control over the project – and has released a new extended trailer to support this.Īfter several months of hard work and exploring different options to fund the development of Enchanted Portals, we have ultimately decided to relaunch the Kickstarter campaign as we believe it would grant us more control over the project. There seem to be quite a lot of continental studios (often students or recent graduates) crowdfunding games that are blatant grab-bags of things they like from indie hits from the last few years. It used to be a good plan, but I'm thinking that as folk get used to it it's much less of a smart move. The only reason to do what they've done is to attract controversy and hope that works in their favour. Make the same game with a different art style and they'd be good. Why wouldn't you spend your time doing something new? Pin that art style on a different genre and they'd have been sorted. But why would you? As he said - there is a shedload of work involved there, and most of it looks decent quality. It's that double whammy of copying both art style and core game idea that makes it FEEL so brazen, but legally they're probably OK. Luxor was the main one of those and Luxor Evolved was the standout of these. But it's exactly the same as the Zuma cloning that went on back in the day - and the people buying Zuma clones had probably already bought Zuma and just wanted more (and yes, I'm aware Zuma ripped off something else that I can't remember right now, but I hope you get my drift). The game design is different obviously, so that's probably the main thing here, and I can't see anyone suing - it's just morally a bit tawdry. I mean - none of it is actually half-inched, but they've definitely just copied exactly what Cuphead did. So this is interesting, because they've copied the idea of the game - which is absolutely fine, but then they've gone and aped the art style quite closely too. The basic gist of copyright law is that you can't copyright an idea, only the implementation (what it looks like, the characters, the sound effects etc.) So anyone is free to write a book about a school full of wizards, but if you call one of them Harry Potter you're screwed.
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